“At this year’s Game Developers Conference in San Francisco, I was honored to give a presentation entitled Homefront to God of War: Using Music to Build Suspense. While I’ve certainly discussed techniques for building suspenseRead more!
“We’re delighted to announce that registration for Ludo2017 is now open! Details on registration, travel, accommodation and the preliminary programme are on this page here. To go straight to registration, please click the button below! RegisterRead more!
“I first stumbled onto Mark’s work while searching for video game scholarship on “visemes,” the design term for a visual analog of a phoneme. Being somewhat familiar with Michel Chion’s work on audio-visual synchronization, IRead more!
“Sources and Archives in Screen Sound Studies aims to foster dialogue and collaboration around the challenges of access, study, and integration of source materials in all aspects of sound and moving image research, including filmRead more!
“The freshy minted field of ludomusicology is still new enough that when it comes to academic discourse, there isn’t yet much of a foundation for scholars or students to work with. Authors like Karen CollinsRead more!
“Introduction In a 2005 interview with Nintendo Power, composer Koji Kondo spoke a little about his experience writing music for The Legend of Zelda: Ocarina of Time: I had to create all of those memorableRead more!
“Issue 5 brings together our two most personal obsessions: the games we play, and the sounds that make them whole. While the bright lights and colors catch our eyes, the secret attraction in every gameRead more!
“The goal here is to identify elements of games that function similarly, or identically, to each of these musical elements. I’m hesitant to counter the conventional wisdom that games need their own critical vocabulary inRead more!
“Hi! I’m Dan Bruno. I’m a video game designer. Currently I’m working on Rock Band 4 at Harmonix, and a weird little strategy RPG on the side (more on that soon!).” – danbruno.net Read the FullRead more!