“Take your composition career to the next level at High Score: Composition and Sound Art for Gaming, a new one day event dedicated to the art of creating music for games. Across four sessions, leading composersRead more!
“A collection being assembled by The Video Game History Foundation aims to archive artwork and assets created by game publishers for media outlets before degrading physical media causes those pieces of video game history to beRead more!
“The Video Game History Foundation’s Video Game Media Assets Collection is an archive of digital material originally intended for use in media publications. This material is typically generated by a video game publisher and sentRead more!
“We’re delighted to announce the launch of a new book series for academic peer-reviewed books presenting high-quality research on video game music and sound. The series includes both monographs and edited collections. It does notRead more!
“Nintendo made waves today by announcing a three-part documentary series that would outline the decade-long development of The Legend of Zelda: Breath of the Wild. The game, which now sits as one of the highest-ratedRead more!
“In 2001 Jesse Lacey, the pale poster boy of emo, crooned about mixtapes. Mixtapes, in this case, were artfully-compiled collections of songs stitched together for another person. They were the burned CDs you’d slide inRead more!
“Unlike its predecessors, the new Nintendo Switch has a boring operating system. Not only does it lack Nintendo’s characteristic oddball playfulness, it’s also nearly silent. There’s no music. It’s a shame. The 3DS and theRead more!
“In this 2015 GDC talk, Monkey Island and Full Throttle composer Peter McConnell, explains key lessons from the ’90s Adventure Game era of video game scores, showcasing how technical limitations and other creative restrictions helpedRead more!
“Welcome back to our five-part discussion of some of the best techniques that video game composers can use to enhance tension and promote suspenseful gameplay. These articles are based on the presentation I gave atRead more!
“At this year’s Game Developers Conference in San Francisco, I was honored to give a presentation entitled Homefront to God of War: Using Music to Build Suspense. While I’ve certainly discussed techniques for building suspenseRead more!